
Drill Sergeant
Sets the exam at the end of basic training.
Every hostile and every boss in the game, drawn by the game's own renderer. 10 bosses, 16 kinds of hostile, and one more we are not showing you.

Sets the exam at the end of basic training.

The prison’s keeper. Shockwaves, a sweeping beam and lockdown bars.

Burrows under the dunes and surfaces where you stand.

Splits into mirages. Only one of them bleeds.

The jungle’s heart. The trees fight for it.

Breaks into smaller and smaller pieces of herself.

Comes up from the deep with a beam that cuts the bridges.

Rules the Stormspire, and marks the ground it is about to hit.

A mountain of scrap that keeps rebuilding itself.

The Rift’s keeper. It has seen how you fight.

Runs straight at you. There are always more of them.

Small, fast and never alone. Comes in packs.

Keeps its distance and fires slow, aimed shots.

Sprays bullets in quick bursts. Get behind something.

Scuttles in fast over the sand. It cannot swim a stroke.

Casts homing spells and blinks away when you close in.

Winds up and charges. Sidestep, then punish it.

Splits into smaller slimes when it is cut down.

A wall on legs. Slow, tough, and it hits very hard.

Rooted where it grows, and only fire hurts it.

A walking mushroom that bursts in a cloud of spores.

Lobs spit and keeps her brood close.

Rides the storm wind and drops on you out of it.

A walking pylon that arcs lightning to the next one.

Junkyard vermin built from what was lying around.

Blinks about, and collapses into a gravity well when it dies.
Nothing by that name. Yet.