Playtest
Playtesting and privacy
Voidrunner playtests are by invitation. Creating an account from an invite means you agree to what is listed here. The point of it is simple: find crashes, bugs and balance problems.
What is collected
- Your account: username, a hash of your password (never the password), when you joined and last logged in, and that you agreed to this page (and which version of it).
- Invite requests: the name, email, platform, Discord name and message you typed, kept so the developer can send your invite.
- Downloads: which builds you downloaded and when. Your address is stored only as a one-way hash.
- While you play a playtest build: that you are online, which build you run, and roughly where you are in the game (area, mode). This is how the developer sees who is playing right now.
- Logs: the game's own logs (
game.logandmultiplayer.log) are uploaded when the game starts (the previous run's), when it exits, after a crash, and every few minutes during play. They hold what the game prints: settings, errors, multiplayer events, crash traces. They do not read your files or other programs. - Reports you send: bug reports and crash reports hold your message, a screenshot of the game, the logs, and the state of the game at that moment so the developer can replay it.
- Server logs: the web server and the relay see your IP address in the ordinary course of connecting, and keep it in their logs.
What is not collected
- No microphone, camera, keystrokes outside the game, or files outside the game's own folder.
- Nothing is sold or shared. It is used to fix the game and to know who has access.
Your control
- You can stop at any time: stop playing the playtest build. Release builds do not ask you to log in and do not send logs or heartbeats.
- Ask for your account, your invite request and its logs to be deleted and they will be. Ask the person who invited you.
- The developer can revoke your access at any time.
Version 1. If this page changes in a way that matters, testers will be asked to agree again.